Thanks for the discussion on games yesterday. I thought I'd write a follow-up email of things that have been on my mind since then...
Average gamer? Woman in her thirties. But that's because of the casual game revolution. That said, not all gamers are the same, obviously. So, when talking about gamers, I'd like to see people be specific about which players and focus on actual practice around specific gaming genres.
2. Not all games are the same
Yet all games (in my book) have in place certain constraints that force players to make interesting decisions based on limited resources or abilities. This is why multilearn isn't a game but more a platform.
3. Some ways to think about games for change
- educate about current issues (content knowledge)
traditional educational "games" have focused on content knowledge training... I don't agree that they've been proven to be successful. In fact, I find there's a dearth of good solid research to show their efficacy. One problem is that many of the software titles aim at conveying certain bits of info that is completely devoid of authentic context, ignoring decades of research that shows people learn in situated moments of activity (making the whole idea of transfer problematic).
- simulate systems to foster conceptual change (algorithmic training--getting people to think more like scientists)